The headquarters acts as a base to protect for battling feral wildlings, and the higher its level, the harder the ferals are. It also acts as a drop area for both resources. Other than that, it does little more than limit other buildings' upgrades.
HQ Level | Storages | Cost (Stone) | Time |
---|---|---|---|
1 | 0 | ||
2 | 1 | ||
3 | 1 | ||
4 | 2 | 10000 | 24h |
5 | 2 | 50000 | 48h |
6 | 3 | 250000 | 96h |
7 | 3 | 500000 | 144h |
8 | 3 | ||
9 | 4 |